![]() An entire (and quite brilliant) chunk of the game, just gone.Ī single blind sham-controlled study was conducted to explore the effects of theta and gamma transcranial alternating current stimulation (tACS) on offline performance on working memory tasks. The game ostensibly featured a LAN mode, but it turned out that this too was tied into Ubisoft's servers (yep, to play locally you still had to connect online), which meant that you couldn't even play locally with friends any more. Last year, for instance, Splinter Cell: Conviction's online functionality was deactivated. The cracks have been appearing for some time. Ubisoft's obsession with keeping every aspect of their games rigidly tied to their online ecosystem has been catching up with them (or, more accurately, players) for a while. Granted, the game rarely has more than three concurrent players a day on Steam, but those are still people who bought a game to own in the last few years, and the primary function of that game is being actively removed from it by its publisher. As of this moment, the game is still available to buy on Steam (it's currently on sale, but that ends 7 July when it goes back up to $20), and there's no notification on the Steam page that as of 1 September the game will be effectively defunct. ![]() ![]() More alarmingly, the VR game Space Junkies, released in 2019, is going offline too, despite being very much a multiplayer-focused game. ![]()
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